Creative learning is difficult to implement within classrooms where there are curriculum goals as well as time and other logistical constraints. In collaboration with Tokyo University, we conducted design-based research with public school teachers in Nagano prefecture, Japan, to explore a curriculum unit that allows students to engage in creative coding using Scratch while achieving curriculum goals in a social studies class. Project reports can be found here (Japanese).
- Yumiko Murai – Simon Fraser University (Research)
- Ryohei Ikejiri – University of Tokyo (Research)
- Yuhei Yamauchi – University of Tokyo (Research)
- Ai Tanaka – Inahigashi Elementary School (Teacher Advisor)
- Seiko Nakano – University of Tokyo (Project Coordination)
Papers and Presentations
Murai, Y., Ikejiri, R., Yamauchi, Y., Tanaka, A., & Nakano, S. (2021) Design strategies to integrate creative learning in elementary school curricula through computer programming activities. Interactive Learning Environments.
Yamauchi, Y., Murai, Y., & Ikejiri, R. (2020). Creative programming and disciplinary studies in elementary classrooms (創造的プログラミングと教科学習の両立). In Yamauchi, Y. (Ed), Building ICT competencies for the next generations with cloud computing technologies (クラウドで育てる次世代型情報活用能力).
Yamauchi, Y., Murai, Y., Ikejiri, R., Tanaka, A., & Nakano, S. (2020, February). Designing classes that combine creative programming with subject learning in elementary school (Japanese) [Paper session]. Annual Spring Conference of Japan Society for Educational Technology, Nagano, Japan.
Google for Education Japan
Teaching and Learning Innovation Grants program (Woodrow Wilson National Fellowship Foundation administered by the MIT Teaching Systems Lab (TSL))